Well, it is time that I start to code the player abilities, since most of my time has been spent on the RTS element. Dynamic trading and economy also kept me working for quite a long time, but I feel that those are going along well so I am looking for opinions on the player capabilities within the game. Now there are 4 classes for your hero, the rogue, the archer, the wizard, and the warrior. Later this week I will post about specific abilities and ask for your opinions on that, but right now I want to pitch an idea about just general player management.
The Player Leveling System:
First, the player starts at level 1 and the maximum level is 26, where at each level including the first the player is allowed to choose an ability. However, since there are only 26 abilities for each class you can not choose any at any level. For levels 1-5 there are 5 abilities but by level 5 you will have all, and they continue in 5 level brackets to 25, and at 26 you get the major end all be all ability for your Lord.
Experience is fairly standard, especially since I haven't put much thought into it, you gain experience by doing actions: trading, building, combat.
Skills. The one main point that I wanted to draw attention to and ask about is not the choice of skills system, although feedback is still more than welcome about that. You get 26 skills/abilities and each of these abilities will be scalable. As you use certain abilities like shield slam or fireball you get better, so up to a point of mastery their effectiveness would increase, more damage, less energy to use. So that while your abilities are preset you get the choice in character of which abilities you focus on to define your Lord.
Please, any and all feedback and remember I will go over specific abilities later this week.