Saturday, January 28, 2012

Heroes of Newerth Hero Guide: Slither

Slither is a very strong early game damage dealer that can steam roll with money from kills into a late game death machine.

Poison Spray:
Action
Target Position
Type
Enemy Units
Type: Magic
Range: 600 / 725 / 850 / 1,000
Radius: 125
Cast Time: 1.0 Seconds
Mana Cost: 90 / 105 / 120 / 130
Cooldown: 22.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Deals 50 / 70 / 70 / 100 Magic Damage and applies Poison Spray to target for 15 seconds.
Poison Spray Effect(s)
5 ticks of 10 / 20 / 40 / 50 Magic Damage
Reduces Movement Speed by 50% initially, recovering to full speed over 6 seconds.

Toxicity:
Action
Passive
Required Level: 1 / 3 / 5 / 7
This ability contains an Attack Modifier. Attack modifiers are exclusive and do not stack with other attack modifiers.
Toxicity Effect(s)
5 / 10 / 15 / 20 Magic Damage per second

Toxin Ward:
Action
Target Position
Type: Physical
Range: 850
Cast Time: 1.0 Seconds
Mana Cost: 20
Required Level: 1 / 3 / 5 / 7
Activation
Uses a charge to spawn a Toxin Ward at target position. One charge is gained every 5 seconds with a maximum of 1 / 1 / 2 / 2 charges.

Toxin Wards have 60 / 110 / 160 / 210 Health, 40 second lifetime, deal {9-11,17-21,26-32, 34-42} damage, and apply a -25 Movement Speed slow for 5 seconds.

Poison Burst:
Type: Magic
Cast Time: 1.0 Seconds
Mana Cost: 200 / 300 / 400
Cooldown: 140.0 / 120.0 / 100.0 Seconds
Required Level: 6 / 11 / 16
Activation
Applies Acidic Poison to targets in a 950 radius for 12 seconds. Grants 800 day and night clearvision around Slither for 3 seconds.
This ability can be boosted by Staff of the Master.

Staff Effect: Increases damage per second from {36,58,81} to {58,81,108}. Reduces cooldown of level 3 Poison Burst to 60 seconds.
Acidic Poison Effect(s)
36 / 58 / 81 Non-lethal Magic Damage per second

At the start of the game with the poison and health regeneration debuff of toxicity, Slither is one of the best, if not the best harassing heroes in the game. When put in combination with his Poison Spray, for increased damage over time and a movement speed debuff Slither can easily assure very early kills allowing him to get much needed gold. Once Slither hits level 6 and has his ultimate he can deal large amounts of damage to entire teams. Although his ultimate damage is non-lethal, in combination with toxicity and poison spray kills are quite guaranteed even if you do die before hand.

Starting with 2 pretender's crowns, 2 sets of runes of blight, and a mana pot allow you to last hit well, while having the health and mana regeneration to continuously harass with toxicity and poison spray despite his low attack range. Picking up a quick boots, and making those pretender's crowns into soul scream rings gives him the damage and move speed to get level 3-5 kills in a lane with another burst damage dealer or stunner. After that, a null stone grants the health and mana regeneration needed to stay in the fight constantly, and be able to use poison spray freely. Frostburn is the next recommended pick up, granting both damage, increased move speed, and the slow that was taken away from toxicity many patches ago. After these items you are fairly set to take on anything, however if the game continues after this point Wingbow provides good damage and survivability against heroes without Savage mace. From there continue stacking damage with items like your own savage mace, or rift shards and auto attack through entire teams.

As with all guides posted here, these are meant for skilled players with teammates that know this different style of play and are capable of playing with you in a hyper aggressive fashion, please do not attempt with random Public teams. If you would like for me to make these video guides instead please leave a comment below.

~ The Lurker

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